This is a serious game.
Some people need a serious wake up call. I value taking the game seriously, I really do. However, there is a point where it loses the fun because people have lost their sense of humor. When it comes to being serious about D&D, there really are only two acceptable situations.
1. When your players don't call or text to tell you they are going to be late or not coming. This is just rude. The fun of everyone in the party depends on the players actually showing up.
2. When no one wants to chip in for snacks...I mean seriously. I need my Cheetos and Mountain Dew!
There are players out there who take a very serious attitude toward gaming. I have seen players who have quit because you killed their pet dragon (my sister...she never played D&D again). This attitude is detrimental to the group because it decreases the fun that everyone has. The purpose of D&D is to get together and have an adventure. I'm sorry if you worked hard to get your character that +5 vorpal longsword of god slaying but if the rust monster eats it, then the rust monster eats it.
People are sometimes too focused on what they lost and not on the challenge of what to do next. The biggest thing to remember is that it is a GAME. Games are supposed to have challenges to them. If you're character is so powerful that he can overcome the challenge with little to no effort then it isn't a challenge.
A subset of the serious player is the rules lawyer. Those players are the bane of the Dungeon Master. I remember reading in one of the first or second edition books (I can't recall which) where it said that the dungeon master is God. This is still true today. I don't give a damn if the rules say that you get a saving throw to be thrown off ledges. I just knocked you into the air and then slid you. You're going off the damn ledge.
Rules lawyers decrease from the player of the game because they make life difficult for not just the players but for the DM. When the DM isn't happy he starts to beat up the party more...okay not every DM does this, but I know I do. Punishing players makes me happy when I'm sad. So when there's no one shoving rules down my throat then I'm less likely to be sad.
I'll be the first to admit that knowing the rules is important. But if I choose to ignore the ledge saving throw rule I mentioned earlier then my players can ignore it too. I'm not unfair. It's important to remember not to have a double standard, otherwise while it may be fun for a sadistic bastard like myself, it won't be fun for the players. And as I have said over and over, games are supposed to be fun.
D&D is a very entertaining game. It requires a level of commitment that cannot be achieved without being at least a little serious about it. It is important not to let the seriousness get in the way of the game. If you're too attached to your character, gear, or the letter of the law then it won't always be fun. Roll with the punches and experience the game. It's a lot more fun that way.
Until next time,